﻿namespace Assets.XyzCode.Fight.Game.Enemy.Think
{
    /// <summary>
    /// 思考接口
    /// </summary>
    public interface IThink
    {
        /// <summary>
        /// 执行思考
        /// </summary>
        /// <param name="behav">敌人行为</param>
        void DoThink(Enemy_X_Behav behav);
    }
}
